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  #21  
Old 21.02.2012, 08:27:31 AM
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I finally got around to playing the demo this weekend. I like what I see so far, but I will lodge my complaint. I know it is a demo, but I hope they clean up the character animations. Everybody seemed robotic and not very fluid. Also during the Salarian home world mission with the Mattock rifle it seemed glitchy and didn't want to fire or fired sporadically. I wish they would of added a follow up attack to the Omni Blade if you miss. Like a spin back fist if you miss with the blade. I can't wait to play otherwise.
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  #22  
Old 03.03.2012, 01:46:41 AM
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It's a shame there wasn't much dialogue on the demo (in terms of decision making). I thought we'd get a chance to talk to Kirahe like the leaked demo footage showed.

Other than that, I rather enjoyed it. Thought the Infiltrator was awesome and that even the SMG felt like it packed a punch. Anyone think the Shotgun is a little over-powered?
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  #23  
Old 03.03.2012, 07:11:27 AM
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I agree with you Ner'vod that the animations seem a bit messy. Like they haven't improved or have even declined in quality since ME2. And a followup attack would be nice, because if your blade misses- damn.

Rusted, Infiltrator is and will always be my favorite! I would say from my experience in multiplayer with the shotgun, proximity to the target does make quite the difference in its effectiveness.
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  #24  
Old 03.03.2012, 07:16:31 AM
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Quote:
Originally Posted by ReverseDoloneia View Post
The only part I wasn't an immediate fan of was the new health/shield meter graphic
I hope they add the ability to change the size of the HUD, like in Unreal Tournament or even League of Legends.
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