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  #11  
Old 22.01.2009, 10:49:13 PM
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yeah when you get that many upgrades or items, just go to a merchant and sell anything below VII-X, (7-10) because it's pretty much useless vs. the higher end stuff.
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  #12  
Old 23.01.2009, 04:55:50 AM
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yea pettry much do that and once ur max cash just make like 200 omi gel out of them
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  #13  
Old 28.12.2010, 04:19:21 PM
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You can only take two troops ( 3in toto). Tali needs better armor mods, so does Liara. Give them the mods their present armor doesn't cover. Keep 3 each of the advanced stuff for specific enemies AP vs droids/Geth, etc. Hammerheads are useful in hostage situatuins where you don't want to kill everybody. Scanners trump that geth blackout, ETC.
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  #14  
Old 30.01.2011, 11:56:05 PM
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Quote:
Originally Posted by Shadow_Dog View Post
Well, all of my inventory are upgrades currently as I sold all the weapons and armors I didn't need. So I'm wondering, which upgrades should I sell and which I should keep. Could you help out please?
The answer depends on the upgrade. You can only use three of the same on your team on a mission. So, try keeping four of each type on weapons upgrades. As you reach level 7 (VII) weapons and armor, you'll have an extra slot for upgrades(twototal). Different enemies are vulnerable to different upgrades. Geth/AP or Tungsten, Organics/Shredder or Pollonium, and Incendiary (later Hellfire) is good versus anything.
On armor upgrades, its a toss-up. All except Wrex need a medical interface (later medical exoskeleton). Wrex's natural healing (boosted by raising Health or another skill) is as good as a med scanner, except in toxic protection. Biotics are boosted on cooldowns by two early mod which are combined later in the kinetic exoskeleton later. Shield interfaces and shield modulators work great in intense combat.

One last thing on weapon mods. Wach character has default weapons they specialize in. Theres no use carrying more mods than weapons the ground team will use. Always keep your best Tungsten penetrator, though. I keep enough to arm all 6 characters once I'm committed to Ilos. After you reach level 10 (X) mods, it's all about making money till you reach your $9,999,999 cap. After that, pickups are only good for omni-gel. This usually only happens on a second playthrough with the same character, or possibly a third playthrough, if you're going for level 60.
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  #15  
Old 31.01.2011, 07:57:07 AM
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The only ones I've every kept out of ME1 was the Shield Interface, Sledge Hammer Rounds, Scram Rail upgrades, and Frictionless Materials. I always save up for the good Spectre Class weapons for everybody also.

That is for everybody. I've played through multiple Insanity rounds in ME1 and I never had a problem
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